Money & Trading
Earning Money
Balances, payments, progression rewards, combat bounties, and trading income.
Starting balance
New accounts start with $500. Existing accounts keep their current balance; use /balance or /bal to see the value that applies to you.
Check and pay
| Task | Command |
|---|---|
| Check balance | /balance or /bal |
| Compare balances | /baltop |
| Pay a player | /pay <player> <amount> |
Check the exact server-displayed player name and amount before paying.
Current ways to earn
- Skill milestones: levels 5, 10, 25, 50, 75, and 100 pay a finite $500 total per skill.
- Player trade: sell through a Player Shop or receive a deliberate payment.
- Server markets: use the limited seller market and barter or procurement traders when their displayed offers fit.
- Wilderness bounties: genuine combat can produce cash drops; farms and spawners do not qualify.
Normal skill XP does not pay money per XP.
Money safety
Read the amount and direction before interacting. Do not rapidly retry an unclear purchase. Keep screenshots of large or disputed trades and note the approximate time.