Money & Trading
Earning Money
Balances, payments, player trade, server buyers, and the current bounty boundary.
Starting balance
New accounts start with $500. Existing accounts keep their current balance; use /balance or /bal to see the value that applies to you.
Check and pay
| Task | Command |
|---|---|
| Check balance | /balance or /bal |
| Compare balances | /baltop |
| Pay a player | /pay <player> <amount> |
Check the exact server-displayed player name and amount before paying.
Current ways to earn
- Player trade: sell through a Player Shop or receive a deliberate payment.
- Server buyers: sell only when an in-game trader shows an active procurement offer and exact payout.
- Wild Bounty: eligible natural hostile mobs may produce a chance-based cash bonus, but this feature is still awaiting a fresh observed qualifying/non-qualifying test. Treat a bounty as real only when the server actually displays and pays it.
- Event or staff rewards: only when a current announcement or Jethro explicitly offers one.
AuraSkills progression does not pay automatic cash milestones, and ordinary skill XP does not pay money per XP. Older pages that advertised $500 per skill are obsolete.
Money safety
Read the amount and direction before interacting. Do not rapidly retry an unclear purchase. Keep screenshots of large or disputed trades and note the approximate time.