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Protect & Travel

Homes & Teleportation

Use one default home, player-approved teleport requests, and shared spawn.

Current travel commands

NeedCommand
Return to shared spawn/spawn
Save or overwrite your default home/sethome
Visit your default home/home
Delete your default home/delhome
Ask to visit a player/tpa <player>
Accept a request/tpaccept
Deny a request/tpdeny

Each player has one default home. There are no named-home steps in the current player workflow.

Save a safe home

  1. Stand on solid ground in an area you can use.
  2. Run /sethome.
  3. If a home already exists, read and complete the overwrite confirmation.
  4. Verify the location by running /home after its shown cooldown permits it.

Keep the home away from lava, drops, doorways, and private areas that could later become inaccessible. If no home is set, /home does not fall back to spawn.

  1. Run /tpa <player> to request travel to that player.
  2. The receiver checks the requester and direction.
  3. They run /tpaccept or /tpdeny.
  4. If accepted, stay safe and still through the shown warmup.

Never accept a request you do not understand. Use the exact server-displayed player name.

Warmups and cooldowns

  • General teleports show an 8-second warmup and use a 60-second global cooldown.
  • /tpa has a 60-second cooldown.
  • /home and /spawn each have a 5-minute cooldown.
  • /sethome has a 30-minute cooldown.
  • Movement or damage is intended to cancel a teleport warmup; follow the cancellation shown in game rather than assuming the teleport will continue.

If travel fails

Check the exact player name, whether your default home exists, the shown cooldown or warmup, and whether the destination is safe and permitted. Use /spawn when you need shared spawn; a missing home will not send you there automatically.