Protect & Travel
Homes & Teleportation
Use one default home, player-approved teleport requests, and shared spawn.
Current travel commands
| Need | Command |
|---|---|
| Return to shared spawn | /spawn |
| Save or overwrite your default home | /sethome |
| Visit your default home | /home |
| Delete your default home | /delhome |
| Ask to visit a player | /tpa <player> |
| Accept a request | /tpaccept |
| Deny a request | /tpdeny |
Each player has one default home. There are no named-home steps in the current player workflow.
Save a safe home
- Stand on solid ground in an area you can use.
- Run
/sethome. - If a home already exists, read and complete the overwrite confirmation.
- Verify the location by running
/homeafter its shown cooldown permits it.
Keep the home away from lava, drops, doorways, and private areas that could later become inaccessible. If no home is set, /home does not fall back to spawn.
Teleport with consent
- Run
/tpa <player>to request travel to that player. - The receiver checks the requester and direction.
- They run
/tpacceptor/tpdeny. - If accepted, stay safe and still through the shown warmup.
Never accept a request you do not understand. Use the exact server-displayed player name.
Warmups and cooldowns
- General teleports show an 8-second warmup and use a 60-second global cooldown.
/tpahas a 60-second cooldown./homeand/spawneach have a 5-minute cooldown./sethomehas a 30-minute cooldown.- Movement or damage is intended to cancel a teleport warmup; follow the cancellation shown in game rather than assuming the teleport will continue.
If travel fails
Check the exact player name, whether your default home exists, the shown cooldown or warmup, and whether the destination is safe and permitted. Use /spawn when you need shared spawn; a missing home will not send you there automatically.